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SMBC Comics Forum • View topic - Please don't kill me until I kill you first.

Please don't kill me until I kill you first.

Moderator: Lethal Interjection

Re: Latest Comic Discussion 2: This time, it's personal.

Postby AHMETxRock » Sat May 14, 2011 3:30 am

Yeah so it is pretty sucky to kill low leveled people. I don't know the reward system.

I play Runescape (hold the laughter, I know okay?) and you can swap servers easily. There was a wilderness danger level, where the further into the wild you went, the greater a difference in combat level you could be attacked. This seems like a more fair system.
Just like an std, will never fully go away.
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Re: Latest Comic Discussion 2: This time, it's personal.

Postby Gangler » Sat May 14, 2011 3:34 am

Except that he's yet to provide a legitimate reason why it's sucky to kill low level players. Like I've been saying. It's part of the experience. You learn from it. You utilize your character in new ways and play the game from a different angle. It's half the reason you play on a player killing server. What's the problem?
Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon
about to eat your face.
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Re: Latest Comic Discussion 2: This time, it's personal.

Postby AHMETxRock » Sat May 14, 2011 3:40 am

MMORPG's appeal is RPG with community. The player vs player aspect must be entertaining from the perspective of a videogame, not an adherance to realism.

Fighting other people is definately more fun than killing 10 wolves. Working together to take down a tough boss is one way to play, and obviously pvp is a different way. This is just bullying.
Just like an std, will never fully go away.
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Re: Please don't kill me until I kill you first.

Postby Gangler » Sat May 14, 2011 3:43 am

It's not bullying because they are not defenseless and have entered into a setting where they will be hunted. It's fun because you learn to defend yourself against a vastly superior adversary, are opposed by greater intelligence than pve, and as a whole adds a layer of depth to the game previously lacking.
Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon
about to eat your face.
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Re: Please don't kill me until I kill you first.

Postby GUTCHUCKER » Sat May 14, 2011 3:55 am

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Re: Please don't kill me until I kill you first.

Postby Gangler » Sat May 14, 2011 4:00 am

Since you seem to be having trouble grasping this, allow me to lay out what you learn from this experience piece by piece. First thing you learn is to look up. People are swooping from above so it's good to keep an eye on the sky. Second thing you learn is what your class's options are for retreat. Which moves can buy you an extra second to get out of there. Which items should be kept handy for last minute teleportation. Third thing you learn is the range of the spells and attacks most likely to be used to kill you instantly. Exactly how much distance you need to keep from each respective class. Fourth thing you learn is how to identify each class by sight, thus furthering your ability to understand which threat you are responding to. Finally, over the course of this you should have learned what the most common hunting spots for PKers are, who are the most notorious pkers (and what their individual habits are), and how to avoid the most dangerous locations and times. Once you have all these things, you should be able to defend yourself against a far superior force.

Not to even mention how one can abuse the landscape to manipulate visibility and the social aspect of mmos which works to reinforce the value and power of friends and allies. For christs sake, just fucking learn to play the game. This isn't a complex science. You have an objective or obstacle, it's your job to figure out how to accomplish and surpass it. Why are you even playing if you don't want to do that? Thought you'd just walk into a player killing server and not get player killed?
Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon
about to eat your face.
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Re: Please don't kill me until I kill you first.

Postby GUTCHUCKER » Sat May 14, 2011 4:11 am

Nobody looks up, ever. Not even at level 85. I still abuse this to kill people.
You constantly use your class' options to retreat in world pve.
No items are handy for last minute teleportation.
The range of all spells varies with how laggy you are and is impossible to predict. 30-40yd in perfect conditions which never occur.
If they see you, you are fucked.
I'll give you the 'by sight' one, but that doesn't work well in griefing because most of them are death knights. Generally you identify players by the abilities they use against you (since appearance varies by gear) or by hovering your fucking mouse over them, genius.
There are no notorious hunting spots, times, players or habits. It's about as predictable as lightning out of a clear sky. The best way you could deal with this is to avoid stranglethorn vale, one of the most fun zones to level in... That's about it.
Your friends can't help you because if they're there, they are the same level as you and die too, or
I'm on a pvp server because that's where my brother and all of my friends are and because I like killing people. All of the characters I play now are level 85. Why do you keep twisting this to make it seem like I'm the one being ganked?
Edit: Oh, right. Because you're a dickhead.
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Re: Please don't kill me until I kill you first.

Postby AHMETxRock » Sat May 14, 2011 4:12 am

If the fact you need to pay cash to get out of the server wasn't there I'd fully support that, Gangler, I would. I get that it's a pvp server. It's still dickish. We all have to adapt and cope to the scenario. The fact is that it still sucks. Stepping on ants because you can.
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Re: Please don't kill me until I kill you first.

Postby Edminster » Sat May 14, 2011 4:31 am

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Re: Please don't kill me until I kill you first.

Postby Gangler » Sat May 14, 2011 4:34 am

Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon
about to eat your face.
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Re: Please don't kill me until I kill you first.

Postby DonRetrasado » Sat May 14, 2011 4:49 am

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Re: Please don't kill me until I kill you first.

Postby GUTCHUCKER » Sat May 14, 2011 4:53 am

Ed's missing the bit where earlier we said it's fun to pvp at your own level, and your friends/family who you want to play with may be on a pvp server.
You also might not know what griefing is like on said pvp server when you make your character and spend hours leveling it.
Man, people are too distracted to look up all the time. When you're looking up, you're not observing your surroundings e.g. the monster which is beating on you at the time.
You can't line of sight pve mobs, they run slightly faster than you and if they hit you in the back you are slowed. Many mobs have abilities which make it difficult or impossible to escape. Also, you lose durability on your items if you are killed by a mob but not by a player, costing your money. Higher stakes. Stuns don't last long enough to escape. I already said invisibility doesn't work. You're trying to lecture me on this shit and you don't even play WoW?
Hearthing takes too long and is more inconvenient than dying. It also breaks on attack/stun. If they see you, it's already too late, like I said.
The range thing is no design flaw, it's to do with server ping. It's due to the servers all being half a world away for most of the people on my server coupled with dodgy isp bullshit. The rough estimation doesn't do you a lot of help.
Okay, the sight one - nevermind the whole 'you don't see them coming and they're faster than you' thing then, we'll just throw that out the window then, shall we? If you were viewing every vantage point well enough not to miss someone it'd be similar to hopping into a tumble dryer. The best you could hope for is "oh fuck there's someone flying above me" then insta death.
You don't see names repeat because it's rarely one person consistently doing it. That is, unless it's the same Classy Lady 5 times in an hour.
Generally when you call for help from someone higher up the ganker will be long gone... Or waiting for them to leave, which I have seen done many times. Classes like rogues are almost ungankable, and warriors, for instance, might end up killing several of your 85 friends at the same time.

And I'm not whining, you fucking narcissistic prick. In case you hadn't noticed, the fact that being ganked sucks is my point. I'm advocating a viewpoint; something which requires empathy, which you seem to have none of. I'm judging this by the way you seem to think making people unhappy is okay because you're teaching them a lesson (an opportunity for learning which tends not to sink in since your victims are stressed). Wow, you're such an altruist.
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Re: Please don't kill me until I kill you first.

Postby Edminster » Sat May 14, 2011 5:00 am

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Re: Please don't kill me until I kill you first.

Postby GUTCHUCKER » Sat May 14, 2011 5:03 am

Yep.
Doesn't make it any less amoral to gank em tho
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Re: Please don't kill me until I kill you first.

Postby Edminster » Sat May 14, 2011 5:03 am

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