RPG1 - Official Actions
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- ruotwocone
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Re: RPG1 - Official Actions
I would like to get this next turn in around Mondayish, so everyone please take the minute to declare a target and then make your appropriate rolls on the dice server. if you are still unclear on what to do, send me a PM or post the question in the strategy thread.
- Lethal Interjection
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Re: RPG1 - Official Actions
Necromax 3000 once again loads his solder gun and fires it at Egg#10.
- diode_dirigible
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Re: RPG1 - Official Actions
OK! Cog vs egg #8
21 to hit, 6 damage
Mighty cat herding staff skillz
(Still not sure if I get my "hitting small things" bonus, so +1 to each of those rolls if I do)
21 to hit, 6 damage
Mighty cat herding staff skillz
(Still not sure if I get my "hitting small things" bonus, so +1 to each of those rolls if I do)
- Sahan
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Re: RPG1 - Official Actions
Sahan wrote:Just to clarify my Round 2 action, I take aim at Egg #4 with bow and arrow and deal 2 damage.
Destructicus wrote: Alt text:
"I wonder if chemists feel bad that they're always left out of these sorts of jokes."
Since when is chemistry not a science?
- ruotwocone
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Re: RPG1 - Official Actions
Results of the second round:
Seraphin breathes fire on #3 and #4 for 2 damage each
Manfried hits #3 for 2 (3-1) damage, #3 is defeated
Snuffleupagus hits #4 for 2 damage, #4 is defeated
Matresse misses #2
Necromax misses #10, gun still works though
Cog hits #8 for 5 damage, #8 is defeated
Yuni misses #2
#8 hits Cog for 3 damage
#10 misses Cog
#4 misses Snuffleupagus (I messed up and said #9 on the server, but it is really #4)
#3 hits Manfried for 1 damage
#2 hits Yuni for 4 (2*2 for a critical strike) damage
I will update the map when I get back home (that is where I have it saved).
Seraphin breathes fire on #3 and #4 for 2 damage each
Manfried hits #3 for 2 (3-1) damage, #3 is defeated
Snuffleupagus hits #4 for 2 damage, #4 is defeated
Matresse misses #2
Necromax misses #10, gun still works though
Cog hits #8 for 5 damage, #8 is defeated
Yuni misses #2
#8 hits Cog for 3 damage
#10 misses Cog
#4 misses Snuffleupagus (I messed up and said #9 on the server, but it is really #4)
#3 hits Manfried for 1 damage
#2 hits Yuni for 4 (2*2 for a critical strike) damage
I will update the map when I get back home (that is where I have it saved).
- ruotwocone
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Re: RPG1 - Official Actions
Map has been updated. Feel free to declare your actions for round 3.
- diode_dirigible
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Re: RPG1 - Official Actions
Cog breaks his usual stoic silence to yell "damnit, OUCH!" as #8 eggthing's death throes cause damage to him in some way, probably dead man's trigger.
Ruo, I would like to wrestle a cat from my sack and throw it at egg #10, could I do that in one turn?
Ruo, I would like to wrestle a cat from my sack and throw it at egg #10, could I do that in one turn?
- mountainmage
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Re: RPG1 - Official Actions
I clang my iron fists together, and prepare to punch Egg #2 into oblivion.
Once again, I need a 14 or higher to hit.
I miss. Also, Ruo, I have a question. Last time I didn't roll for damage for hand-to-hand you just assigned it as 2. What should I do for future reference?
Once again, I need a 14 or higher to hit.
I miss. Also, Ruo, I have a question. Last time I didn't roll for damage for hand-to-hand you just assigned it as 2. What should I do for future reference?
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
- Sahan
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Re: RPG1 - Official Actions
Ok, because I am supposed to be 5 squares west of the party at the moment and Ruo hasn't fixed it yet, I will then move 14 squares North in one round to have a clear shot on Egg #12. I miss the shot though.
Destructicus wrote: Alt text:
"I wonder if chemists feel bad that they're always left out of these sorts of jokes."
Since when is chemistry not a science?
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Re: RPG1 - Official Actions
Necromax 3000 surveys the area, seeing the remains of several cracked eggs. He stands straight, an antenna extends from his shoulder, and a blue screen appears on his chest. In a loud voice he repeats: "011000110111010001110010011011000010101101100001011011000111010000101011011001000110010101101100", raising all of the discarded electronics from the now broken eggs into a small horde of technozombies.
- diode_dirigible
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Re: RPG1 - Official Actions
diode_dirigible wrote: Ruo, I would like to wrestle a cat from my sack and throw it at egg #10, could I do that in one turn?
- ruotwocone
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- mountainmage
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Re: RPG1 - Official Actions
You never answered my question. Does my hand-to-hand have specific damage or do I roll for it? Last time you just said I did 2 damage (+2 from iron fists).
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- diode_dirigible
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Re: RPG1 - Official Actions
Ok, Cat-Herding to get a cat out of my sack, then I shall lob said cat at egg #10, cackling maniacally
Cat Herding Roll: 11+4
Cat Herding Roll: 11+4
- ruotwocone
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Re: RPG1 - Official Actions
ahhh, sorry - so many questions... I think I was just assigning a default damage of 2 for hand-to-hand strikesmountainmage wrote:You never answered my question. Does my hand-to-hand have specific damage or do I roll for it? Last time you just said I did 2 damage (+2 from iron fists).