RPG: Take 3 (Discussion Thread)

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Re: RPG: Take 3

Postby Edminster » Wed Apr 22, 2009 1:21 am

astasia wrote:Special Feature: Persuasion

Oooh, what's that do?
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Re: RPG: Take 3

Postby cheez.wiz » Wed Apr 22, 2009 1:28 am

Naturally, that adds a proefficience at driving tanks.
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Re: RPG: Take 3

Postby Edminster » Wed Apr 22, 2009 1:32 am

cheez.wiz wrote:Naturally, that adds a proefficience at driving tanks.

So she's an actress with a fuggin' tank? Astasia, expect my character to constantly beg and plead to make an R/C rig for your Armoured Monstrosity.
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Re: RPG: Take 3

Postby Oldrac the Chitinous » Wed Apr 22, 2009 3:50 am

These characters meet with my approval!

I'm going to put them up in the Characters thread as they are now, and change them as needed.
Also, I'm willing to let you leave as many skills as you like blank for now, instead of just one. The two professional/ one non-professional restriction still holds. But now you can decide on any of them later, if you'd prefer. Of course, if you want to start out with any related equipment, you're better off starting with the skill.

Edit: I like the way you're proposing Gigantism works, LR. Let's say, for now, that if you make a melee attack that succeeds by 5 or more, you do 2 damage instead of 1. And you get the extra hit point, too.
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Re: RPG: Take 3

Postby mountainmage » Wed Apr 22, 2009 4:06 pm

Dick Tracy anxiously awaits for Oldrac's mind to change. :wink:
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Re: RPG: Take 3

Postby Oldrac the Chitinous » Wed Apr 22, 2009 8:49 pm

Oldrac is unfortunately resolute.
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Re: RPG: Take 3

Postby mountainmage » Wed Apr 22, 2009 9:04 pm

No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
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Re: RPG: Take 3

Postby Oldrac the Chitinous » Wed Apr 22, 2009 9:53 pm

On an unrelated note, I think I'm going to change the setting slightly, if nobody objects too strenuously.
Instead of 1932 Topeka, I'm thinking 1935 Kansas City (for reasons that will become clear later, maybe.)

Any thoughts on the matter?
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Re: RPG: Take 3

Postby Edminster » Wed Apr 22, 2009 9:58 pm

I object, because that makes my truck Five years old and disrespected instead of the Two year old beauty. If you don't understand why three years makes such a difference, I recommend you speak with Cirtur so he can explain it.
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Re: RPG: Take 3

Postby astasia » Wed Apr 22, 2009 11:53 pm

Edminster wrote:I object, because that makes my truck Five years old and disrespected instead of the Two year old beauty. If you don't understand why three years makes such a difference, I recommend you speak with Cirtur so he can explain it.


It's true, the difference between a 9 year old and a 12 year old is great. Vastly different markets.
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Re: RPG: Take 3

Postby LordRetard » Thu Apr 23, 2009 12:21 am

astasia wrote:It's true, the difference between a 9 year old and a 12 year old is great. Vastly different markets.

I've never been fond of the 9-year-old market, the only real benefit is that you don't need protection and technically it's not like you ever need protection.
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Re: RPG: Take 3

Postby littleninja » Thu Apr 23, 2009 4:44 am

Marcie Dragomir
Special Feature: Scrying
Class: Bank Robber
Skills: + Stealth
+ Break and Enter
+ Parkour

Since Marcie left her family of Romanian immigrants, she's not feeling the economic crunch like she used to. There's still money in the world, and she specializes in liberating it. Between youth, agility, and the respected member of society traditions passed down to her from her grandmother, she's doing pretty well for herself. Marcie never leaves home without a blade and black fedora (Hear that baby? A fedora)
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Re: RPG: Take 3

Postby Edminster » Thu Apr 23, 2009 4:47 am

So, which one is the Non-professional skill?

Also hells-yeah traceur.

Also also, what does Scrying do?
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Re: RPG: Take 3

Postby littleninja » Thu Apr 23, 2009 4:53 am

Edminster wrote:So, which one is the Non-professional skill?

Also hells-yeah traceur.

Also also, what does Scrying do?


That's a good question.... I may have to change one.

Scrying tells me which safety deposit box to jack. As for how it works, I'll have to consult with Oldrac on it.... since I have absolutely no frame of reference as far as rules are concerned. I'm used to the 3.5 rulebook telling me what's allowed. I'm thinking it could operate as a bonus to perception checks, manifest like extremely high intuition? I'm too tired to think right now.
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Re: RPG: Take 3

Postby mountainmage » Thu Apr 23, 2009 5:03 am

Oldrac the Chitinous wrote:On an unrelated note, I think I'm going to change the setting slightly, if nobody objects too strenuously.
Instead of 1932 Topeka, I'm thinking 1935 Kansas City (for reasons that will become clear later, maybe.)

Any thoughts on the matter?


Dick Tracy has no problems with it, save one. His eyelids narrow; piercing gaze set firmly on the Giant Enemy Crab.
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