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Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sat Apr 25, 2009 8:16 pm
by Oldrac the Chitinous
This is the officially licensed Forum Soap Opera, folks. Accept no imitators.

Lethal Interjection wrote:You'd probably know better (as you are running the story), but I would think that Anonymous Sources would be a very valuable asset in the way described. I'd prefer not to lose it.

My concern is that it might be a little redundant, given LR's street smarts, Astasia's memory and persuasion, and Ninja's clairvoyance. There's a lot of information-gathering capability here. And there are some questions I'll just refuse to answer. "Who is the killer?" in a murder mystery, for example. But, it's up to you - I can still envision it coming in handy.

If you do take it instead of Filthy Rich, no fair trying to solve problems by throwing money at them.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 1:50 am
by Oldrac the Chitinous
A map of the speakeasy to come at some point in the proximate future!

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 5:34 am
by Lethal Interjection
Oldrac the Chitinous wrote:This is the officially licensed Forum Soap Opera, folks. Accept no imitators.

Lethal Interjection wrote:You'd probably know better (as you are running the story), but I would think that Anonymous Sources would be a very valuable asset in the way described. I'd prefer not to lose it.

My concern is that it might be a little redundant, given LR's street smarts, Astasia's memory and persuasion, and Ninja's clairvoyance. There's a lot of information-gathering capability here. And there are some questions I'll just refuse to answer. "Who is the killer?" in a murder mystery, for example. But, it's up to you - I can still envision it coming in handy.

If you do take it instead of Filthy Rich, no fair trying to solve problems by throwing money at them.


I thought this might've been your reasoning. Very well, I shall take Filthy Rich instead.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 5:36 am
by Edminster
What does Filthy Rich do?

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 6:32 am
by mountainmage
I'm guessing he has nigh unlimited funds at his disposal.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 1:07 pm
by littleninja
Okay, so this is where I ask Oldrac things like: How far away is the woman with the envelopes, and what is surrounding the woman (possible excuses to go nearer without attracting suspicion), where she is holding her purse......

Bear with me, I've never done this online before.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 6:47 pm
by Edminster
Jimmy Meroni wrote:All those dishes, spotless, without a drop of water used!

Thanks! Now I'm never going dine in a restaurant again.
littleninja wrote:Okay, so this is where I ask Oldrac things like: How far away is the woman with the envelopes, and what is surrounding the woman (possible excuses to go nearer without attracting suspicion), where she is holding her purse......

Bear with me, I've never done this online before.

This is why I was pestering Oldrac for a Map last night. Placement of things is vital!

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 8:33 pm
by Oldrac the Chitinous
All right, I've got your map right here.
Image
The main dining room is divided into two levels. There's the level you come in on, and a slightly lower level for viewing the stage. The thin black line indicates the boundary.
Purple dots are you guys, green dots are NPCs. Darker gray rectangles are tables, light gray ones with lines are stairs. Hopefully, everything else is self-explanatory.

You Lot:
Iron = Eddie
Shoe = Mimi,
Wheelbarrow = Jimmy,
Scottie Dog = Marcie,
Cannon = Johnny,
Motorcar = Billy

Them Lot:
Y = Louie
4 = Four-year-old
M = His mom
B = Bartender
G = Little Girl
No symbol = Other Patron

Edit: Updated to stop Edminster's whining. Pimp Factor Increased.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 9:15 pm
by LordRetard
Where's the exit?

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Sun Apr 26, 2009 10:26 pm
by Oldrac the Chitinous
You all came in from the main lobby upstairs - this building was originally supposed to be a resort hotel. There's also a loading ramp at the back of the kitchen (which extends off the edge of the map.)

ADDENDUM: Ninja - the lady left the purse on the table, and is currently staring off into space. She's got a plate of half-finished lasagna in front of her, but otherwise, there's not much between you and her that isn't on the map.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Mon Apr 27, 2009 10:32 pm
by Oldrac the Chitinous
I would like to say for the record that the scene I originally had in mind was far less cliché than the one I just posted.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Mon Apr 27, 2009 10:43 pm
by Edminster
Oldrac the Chitinous wrote:He's about twenty feet yards from the car when a figure pops up from behind the driver's seat.

So, how long is a Feet Yard? Or is the singular Foot Yard?

::edit::
Also, parking lot map? y/n

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue Apr 28, 2009 2:31 am
by Oldrac the Chitinous
littleninja wrote:Marcie, observing the goings on, sees her opportunity. Rising from her chair, she sidles nearer to the table where the woman is still working on her lasagna, careful not to attract attention. When the gunshots ring out, Marcie sees her chance. As the woman's attention, like every other person in the bar, turns to the entrance, Marcie silently snatches the purse from the table and immediately backs into the kitchen.


Under ordinary circumstances, I would have you roll for this. But these are not ordinary circumstances.

Also, this brings up an issue that's worth addressing: Narrating for NPCs. It's a good idea to fill in the little gaps in the conversations with the NPCs, if you think it's obvious how they'll respond. If you didn't, nothing would ever get done. Same goes for the environment. But sometimes, NPCs don't act the way you think they will or a trap gets sprung, and so I'm going to reserve the right to mercilessly alter the Official actions thread as I see fit.
If and when I do this, I'll be sure and preserve the original post in this thread.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue Apr 28, 2009 2:49 am
by littleninja
Oldrac the Chitinous wrote:Under ordinary circumstances, I would have you roll for this. But these are not ordinary circumstances.

Also, this brings up an issue that's worth addressing: Narrating for NPCs. It's a good idea to fill in the little gaps in the conversations with the NPCs, if you think it's obvious how they'll respond. If you didn't, nothing would ever get done. Same goes for the environment. But sometimes, NPCs don't act the way you think they will or a trap gets sprung, and so I'm going to reserve the right to mercilessly alter the Official actions thread as I see fit.
If and when I do this, I'll be sure and preserve the original post in this thread.


I would be perfectly willing to roll, and it's good to know the limitations of narration.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue Apr 28, 2009 4:35 am
by Oldrac the Chitinous
So at this point, I think we have Jimmy and Marcie downstairs and everybody else upstairs.
Am I correct in this assessment?