RPG: Take 3 (Discussion Thread)

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Re: RPG: Take 3

Postby Laneth » Fri Apr 17, 2009 4:09 am

Whoa hey yourself shiny exo-skeletal guy!

LordRetard - If it was any other number I would disagree in saying that I was always existing within a sphere of solitude and my space was being invaded by others - just so happens that my space included SMBC :)

BUT - the fact that the number 666 haunts me makes me think I need to listen to ye...It is everywhere, all around me!
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Re: RPG: Take 3

Postby Edminster » Fri Apr 17, 2009 4:11 am

So, are you back for a while?
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Re: RPG: Take 3

Postby mountainmage » Fri Apr 17, 2009 4:13 am

I swear that my lucky number haunts me.
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
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Re: RPG: Take 3

Postby Laneth » Fri Apr 17, 2009 4:36 am

I'm in-and-out, but it'll take me a while to get back to my regular haunts...
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Re: RPG: Take 3

Postby LordRetard » Fri Apr 17, 2009 4:39 am

It's true that I tend to be a herald of bad omens.
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Re: RPG: Take 3

Postby Cirtur » Fri Apr 17, 2009 8:26 am

I get haunted by the number 119.
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Re: RPG: Take 3

Postby LordRetard » Fri Apr 17, 2009 9:16 am

12:39 am
2:3
2-3 = 1*
.'. 119
Coincidence? YOU DECIDE!

*Whatever.
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Re: RPG: Take 3

Postby smiley_cow » Fri Apr 17, 2009 1:45 pm

119 backwards is 911
911->9/11
:shock:
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Re: RPG: Take 3

Postby mountainmage » Sat Apr 18, 2009 6:20 am

Dick Tracy
Special Feature:
Class: Gumshoe
Skills: +Logical Deduction
+
Tommy Gun
????

A dapper man dressed in a bright yellow suit, Dick Tracy is a detective extraordinaire. [Insert more background info here]

Obviously, I haven't finished my character, but I will edit this post when I think of what to put for the missing slots.
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Re: RPG: Take 3

Postby Oldrac the Chitinous » Sun Apr 19, 2009 5:06 am

Okay, I've given it some thought, and I don't think I'm going to allow you to co-opt other fictional characters like that. Grabbing historical figures is one thing, because the character you're playing will by definition be a fictionalized version of whomever they're based on; this is different, in that there's not much left to fictionalize. (I had debated including Phillip Marlowe as an NPC, but decided against it for the same reason.) Now, that's not to say you can't rip off other fictional characters. For instance, if you changed Dick Tracy's name to Shamus Paddington* and tweaked a few details about his background, I'd be fine with it.

You didn't actually ask for suggestions, but I am going to a couple some anyway. That's all these are, so feel free to disregard them at your leisure.
PRESENTED IN SPOILERVISION WHERE AVAILABLE:
For a special feature, you might consider Law Enforcement Powers: You have legitimate legal authority. When you flash your badge, most people suddenly become very cooperative. When you show up at a crime scene or an evidence locker, rookie cops will trip over themselves letting you in. And if you find yourself in a tight spot, you can always call for backup on your two-way wrist radio!)
A good skill to have would probably be Perception. This would cover Search, Listen, and Spot rolls in 3rd Ed. D&D.


*When I came up with that name, I thought Paddington Bear wore a yellow slicker. Apparently he doesn't. Domage.
Police said they spent some time working out if they could charge the man with being armed with a weapon, as technically he was armed with part of a fish.
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Re: RPG: Take 3

Postby mountainmage » Sun Apr 19, 2009 6:10 am

Aw, lameeeeeeeeeeeeeeeeeeeeeeee. If I can't pick Dick Tracy (created in 1931) to play in a 1932 RPG, then count me out. Or, count me in once I think of another one.

Will I be too lazy to think of another one? Tune in to find out.
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Re: RPG: Take 3

Postby LordRetard » Tue Apr 21, 2009 5:40 am

"Big" John Warren, Mob Thug
Special Ability-Gigantism (Unusual size and toughness grants you +1 HP. In addition, on physical attack rolls, a certain margin of success [TBD by Oldrac, master of games] does 2 damage to your target.)
+Brawling
+
-
????

I guess I'll add more later, too lazy to write up bio right now anyway (and I guess I should be studying).
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Re: RPG: Take 3

Postby Edminster » Tue Apr 21, 2009 6:02 am

LordRetard wrote:In addition, on physical attack rolls, a certain margin of success [TBD by Oldrac, master of games] does 2 damage to your target.

Isn't that a little overpowered? Especially considering as how everyone only has two hit points?

Just my two cents, but I think the Gigantism power would be better served by giving you two extra hit points (possibly a better to-hit roll, but I dunno), and leave it at that.
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Re: RPG: Take 3

Postby LordRetard » Tue Apr 21, 2009 7:22 am

Edminster wrote:Isn't that a little overpowered? Especially considering as how everyone only has two hit points?

Just my two cents, but I think the Gigantism power would be better served by giving you two extra hit points (possibly a better to-hit roll, but I dunno), and leave it at that.

Point taken. Oldrac has the final call, then.
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Re: RPG: Take 3

Postby astasia » Wed Apr 22, 2009 12:14 am

Miriam "Mimi" Harelow
Special Feature: Persuasion
Class: Actress
Skills: + Dancing
+ Photographic Memory
[Other skill?]
????

Talkies are going to be great for Miriam Harelow, she's sure of it. While she has yet to break into Hollywood, her seductive voice has gotten her many interviews with casting directors...who never end up giving her the lead, but she's always the best extra on set, they promise. And, they would still love to see her. Maybe she will get the lead, next time. Mimi is certain that she is destined for greatness, and if you were to listen to her, you would believe it, as well.
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