You also might not know what griefing is like on said pvp server when you make your character and spend hours leveling it.
As a matter of fact I do. I thoroughly enjoy pvp. As I've stated, I feel the pvp in WoW sucks. Far too limiting.
Man, people are too distracted to look up all the time. When you're looking up, you're not observing your surroundings e.g. the monster which is beating on you at the time.
Oh! Boohoo! I can't remain aware of my surroundings! Effing learn the balance. I'm not talking about standing around staring into the clouds. I'm talking about peeking in all directions often enough that you are
aware of your surroundings
You can't line of sight pve mobs, they run slightly faster than you and if they hit you in the back you are slowed. Many mobs have abilities which make it difficult or impossible to escape. Also, you lose durability on your items if you are killed by a mob but not by a player, costing your money. Higher stakes. Stuns don't last long enough to escape. I already said invisibility doesn't work. You're trying to lecture me on this shit and you don't even play WoW?
I have played WoW. I do not currently play it. It's not to my taste. So sue me. When did I even mention invisibility? I mentioned obscuring visibility. Anything flashy. Anything disorienting. I don't recall if WoW has a blind status or not, but that would help.
Hearthing takes too long and is more inconvenient than dying. It also breaks on attack/stun. If they see you, it's already too late, like I said.
The range thing is no design flaw, it's to do with server ping. It's due to the servers all being half a world away for most of the people on my server coupled with dodgy isp bullshit. The rough estimation doesn't do you a lot of help.
Your job is to make sure you have time to hearth, or utilize whatever means of teleportation you have. Breaking on attack or stun is irrelevant since the first hit will probably kill you. I don't really care about the technical explanation behind the range. All I know is that other games I've played maintain a consistent range. The rough estimation should allow you to know how close they can get before you die ie how much time you have to escape.
Okay, the sight one - nevermind the whole 'you don't see them coming and they're faster than you' thing then, we'll just throw that out the window then, shall we? If you were viewing every vantage point well enough not to miss someone it'd be similar to hopping into a tumble dryer. The best you could hope for is "oh fuck there's someone flying above me" then insta death.
If you literally can't see them until they're right on top of you that's really shitty visibility. I don't even know what to say about that.
You don't see names repeat because it's rarely one person consistently doing it. That is, unless it's the same Classy Lady 5 times in an hour.
Not a single person no, but it's unlikely for the zone to have more than a dozen or two regulars at any given hour. There just aren't enough lowbies to support any more than that in a single area. There probably aren't enough mobs to support enough lowbies to handle more griefers.
Generally when you call for help from someone higher up the ganker will be long gone... Or waiting for them to leave, which I have seen done many times. Classes like rogues are almost ungankable, and warriors, for instance, might end up killing several of your 85 friends at the same time.
Obviously they'll be gone. They're not stationary. You take note of the username. They'll be around again.
As much as the warrior thing sounds like a severe ballance issue, I still have to believe that if you were doing it right he couldn't take on several others of his own level. I would imagine ranged attackes coupled with stuns, kites, and movement speed reductions would end in his dying without causing too much harm. Last I checked warrior is melee, and has limited options for ranged damage.
Rogues are generally hard to pk. Still, so long as you can spot him while he's visible and get a good stun in, he's unlikely to last too long. They're primary strength comes from getting the first hit and they can't take very much damage.
And I'm not whining, you fucking narcissistic prick. In case you hadn't noticed, the fact that being ganked sucks is my point. I'm advocating a viewpoint; something which requires empathy, which you seem to have none of. I'm judging this by the way you seem to think making people unhappy is okay because you're teaching them a lesson (an opportunity for learning which tends not to sink in since your victims are stressed). Wow, you're such an altruist.
And the fact that it doesn't suck is my point. I've played pvp. I've been ganked. This is not a matter of lacking empathy so much as I actually enjoy the effing sport and find these complaints ridiculous. Don't play football if you don't wanna get tackled. Don't play paintball if you don't wanna get shot. Don't play pvp if you don't wanna get ganked from time to time.
Paranoid? Probably. But just because you're paranoid doesn't mean that there isn't an invisible demon
about to eat your face.