RPG1 - Official Actions

Where Fun goes to Die!

Moderator: Oldrac the Chitinous

Re: RPG1 - Official Actions

Postby ruotwocone » Sat Jan 24, 2009 12:25 am

I would like to get this next turn in around Mondayish, so everyone please take the minute to declare a target and then make your appropriate rolls on the dice server. if you are still unclear on what to do, send me a PM or post the question in the strategy thread.
User avatar
ruotwocone
sock-puppet of the infinite
 
Posts: 1929
Joined: Thu Feb 09, 2006 6:58 pm
Location: true... wait, false!

Re: RPG1 - Official Actions

Postby Lethal Interjection » Sat Jan 24, 2009 6:49 am

Necromax 3000 once again loads his solder gun and fires it at Egg#10.
User avatar
Lethal Interjection
Death by Elocution
 
Posts: 8059
Joined: Wed Oct 12, 2005 2:17 pm
Location: Behind your ear. It's magic!

Re: RPG1 - Official Actions

Postby diode_dirigible » Mon Jan 26, 2009 9:52 am

OK! Cog vs egg #8

21 to hit, 6 damage
Mighty cat herding staff skillz

(Still not sure if I get my "hitting small things" bonus, so +1 to each of those rolls if I do)
User avatar
diode_dirigible
 
Posts: 80
Joined: Mon Dec 08, 2008 9:54 pm
Location: Higher than is strictly safe

Re: RPG1 - Official Actions

Postby Sahan » Tue Jan 27, 2009 2:34 am

Sahan wrote:Just to clarify my Round 2 action, I take aim at Egg #4 with bow and arrow and deal 2 damage.
Destructicus wrote:Alt text:
"I wonder if chemists feel bad that they're always left out of these sorts of jokes."

Since when is chemistry not a science?
User avatar
Sahan
"I promise you no penis jokes."
 
Posts: 4367
Joined: Sat Jan 26, 2008 6:20 am
Location: Perth, Australia

Re: RPG1 - Official Actions

Postby ruotwocone » Thu Jan 29, 2009 6:17 pm

Results of the second round:

Seraphin breathes fire on #3 and #4 for 2 damage each
Manfried hits #3 for 2 (3-1) damage, #3 is defeated
Snuffleupagus hits #4 for 2 damage, #4 is defeated
Matresse misses #2
Necromax misses #10, gun still works though
Cog hits #8 for 5 damage, #8 is defeated
Yuni misses #2

#8 hits Cog for 3 damage
#10 misses Cog
#4 misses Snuffleupagus (I messed up and said #9 on the server, but it is really #4)
#3 hits Manfried for 1 damage
#2 hits Yuni for 4 (2*2 for a critical strike) damage

I will update the map when I get back home (that is where I have it saved).
User avatar
ruotwocone
sock-puppet of the infinite
 
Posts: 1929
Joined: Thu Feb 09, 2006 6:58 pm
Location: true... wait, false!

Re: RPG1 - Official Actions

Postby ruotwocone » Sat Jan 31, 2009 12:47 am

Map has been updated. Feel free to declare your actions for round 3.
User avatar
ruotwocone
sock-puppet of the infinite
 
Posts: 1929
Joined: Thu Feb 09, 2006 6:58 pm
Location: true... wait, false!

Re: RPG1 - Official Actions

Postby diode_dirigible » Sat Jan 31, 2009 1:09 am

Cog breaks his usual stoic silence to yell "damnit, OUCH!" as #8 eggthing's death throes cause damage to him in some way, probably dead man's trigger.

Ruo, I would like to wrestle a cat from my sack and throw it at egg #10, could I do that in one turn?
User avatar
diode_dirigible
 
Posts: 80
Joined: Mon Dec 08, 2008 9:54 pm
Location: Higher than is strictly safe

Re: RPG1 - Official Actions

Postby mountainmage » Sun Feb 01, 2009 8:01 pm

I clang my iron fists together, and prepare to punch Egg #2 into oblivion.

Once again, I need a 14 or higher to hit.
I miss. Also, Ruo, I have a question. Last time I didn't roll for damage for hand-to-hand you just assigned it as 2. What should I do for future reference?
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
User avatar
mountainmage
Mage of the Mountains
 
Posts: 9608
Joined: Mon May 01, 2006 11:42 am
Location: Right here. Right now.

Re: RPG1 - Official Actions

Postby Sahan » Tue Feb 03, 2009 2:18 am

Ok, because I am supposed to be 5 squares west of the party at the moment and Ruo hasn't fixed it yet, I will then move 14 squares North in one round to have a clear shot on Egg #12. I miss the shot though.
Destructicus wrote:Alt text:
"I wonder if chemists feel bad that they're always left out of these sorts of jokes."

Since when is chemistry not a science?
User avatar
Sahan
"I promise you no penis jokes."
 
Posts: 4367
Joined: Sat Jan 26, 2008 6:20 am
Location: Perth, Australia

Re: RPG1 - Official Actions

Postby Lethal Interjection » Tue Feb 03, 2009 7:22 am

Necromax 3000 surveys the area, seeing the remains of several cracked eggs. He stands straight, an antenna extends from his shoulder, and a blue screen appears on his chest. In a loud voice he repeats: "011000110111010001110010011011000010101101100001011011000111010000101011011001000110010101101100", raising all of the discarded electronics from the now broken eggs into a small horde of technozombies.
User avatar
Lethal Interjection
Death by Elocution
 
Posts: 8059
Joined: Wed Oct 12, 2005 2:17 pm
Location: Behind your ear. It's magic!

Re: RPG1 - Official Actions

Postby diode_dirigible » Fri Feb 13, 2009 12:26 am

diode_dirigible wrote:Ruo, I would like to wrestle a cat from my sack and throw it at egg #10, could I do that in one turn?
User avatar
diode_dirigible
 
Posts: 80
Joined: Mon Dec 08, 2008 9:54 pm
Location: Higher than is strictly safe

Re: RPG1 - Official Actions

Postby ruotwocone » Fri Feb 13, 2009 5:18 am

let's say sure.
User avatar
ruotwocone
sock-puppet of the infinite
 
Posts: 1929
Joined: Thu Feb 09, 2006 6:58 pm
Location: true... wait, false!

Re: RPG1 - Official Actions

Postby mountainmage » Fri Feb 13, 2009 5:25 am

You never answered my question. Does my hand-to-hand have specific damage or do I roll for it? Last time you just said I did 2 damage (+2 from iron fists).
No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
User avatar
mountainmage
Mage of the Mountains
 
Posts: 9608
Joined: Mon May 01, 2006 11:42 am
Location: Right here. Right now.

Re: RPG1 - Official Actions

Postby diode_dirigible » Fri Feb 13, 2009 10:05 am

Ok, Cat-Herding to get a cat out of my sack, then I shall lob said cat at egg #10, cackling maniacally

Cat Herding Roll: 11+4
User avatar
diode_dirigible
 
Posts: 80
Joined: Mon Dec 08, 2008 9:54 pm
Location: Higher than is strictly safe

Re: RPG1 - Official Actions

Postby ruotwocone » Sun Feb 15, 2009 6:54 am

mountainmage wrote:You never answered my question. Does my hand-to-hand have specific damage or do I roll for it? Last time you just said I did 2 damage (+2 from iron fists).

ahhh, sorry - so many questions... I think I was just assigning a default damage of 2 for hand-to-hand strikes
User avatar
ruotwocone
sock-puppet of the infinite
 
Posts: 1929
Joined: Thu Feb 09, 2006 6:58 pm
Location: true... wait, false!

PreviousNext

Return to The Forum RPG/Other Forum Games

Who is online

Users browsing this forum: No registered users and 1 guest

cron