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RPG1 - Strategy Room

Posted: Thu Dec 11, 2008 5:51 am
by ruotwocone
strategize and make your colorful comments here. this should be where you discuss your game plan, brainstorm ideas, and in general screw with eachother.

Re: RPG1 - Strategy Room

Posted: Thu Dec 11, 2008 11:48 pm
by mountainmage
AHMETxRock wrote:1d20
9
I live a happy life- 15 or higher.
Ahmet's character is now cursed to be unhappy in our game. The die is absolute, and shall not be questioned.

Re: RPG1 - Strategy Room

Posted: Thu Dec 11, 2008 11:50 pm
by AHMETxRock
That was an out of character action and you know it!

Re: RPG1 - Strategy Room

Posted: Thu Dec 11, 2008 11:51 pm
by mountainmage
THE SACRED D20 SHALL NOT BE QUESTIONED.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 12:17 am
by AHMETxRock
I assume that I should have decent attributes, around level 10. Then my proficiencies should be minor, as a level 30 ability with a level 3 strength doesn't seem to make much sense, now does it?

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 12:35 am
by ruotwocone
Aha! you have all been fooled by relying on previous RPGs as a guide to this one. I ask you all... did any of you see a place for level or experience points on the character sheet? perhaps something more sinister than mere leveling is in store for you.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 1:05 am
by Sahan
Crap, I was wondering about that. And I've never even played a non-computerised RPG.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 1:36 am
by AHMETxRock
Of course. An rp of exp will either be graciousdue to the time constraints, or negligent of this fact altogether. And seeing as how we are doing it online, which increases the relay time even further, an exp system would be difficult.
Plus someone can weed through their history and make slight changes to the past when they see fit, and declare a computation error.

Or mabey he's not sure how to do it?

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 1:51 am
by mountainmage
Maybe. Just maybe.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 5:19 am
by TwoBuy
instead of exp rewards, I plan to reward players' creativity by letting them watch their friends die first. It's what I would want.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 5:22 am
by cheez.wiz
Naturally, i have to die last.

Else, we'd miss a lot of fun.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 10:06 am
by diode_dirigible
does insanity = creativity? if it does then i shall stop taking my meds and defeat you all!

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 11:10 am
by TwoBuy
diode_dirigible wrote:does insanity = creativity?
Ug. No. If you've ever played pen and paper rpgs or read a Tim Buckley comic before you understand how much this sucks. Insanity will be punished. Severely.

Re: RPG1 - Strategy Room

Posted: Fri Dec 12, 2008 12:35 pm
by diode_dirigible
TwoBuy wrote:
diode_dirigible wrote:does insanity = creativity?
Ug. No. If you've ever played pen and paper rpgs or read a Tim Buckley comic before you understand how much this sucks. Insanity will be punished. Severely.
eech, please dont associate me with tim buckley comics

Re: RPG1 - Strategy Room

Posted: Mon Dec 15, 2008 3:50 am
by Snazz
AHMET, your post in the "Official Actions" thread is neither official nor is it an action. This, or possibly the questions thread, is where it belongs. Re-read the stated objective of the different threads and try not to disrupt their different purposes.