RPG1 - Strategy Room

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Re: RPG1 - Strategy Room

Postby wolf » Sat Dec 27, 2008 2:11 am

ruotwocone wrote:everybody acts and moves at the same time - unless something happens that causes somebody to automatically lose/win initiative - so movements, attacks, skills, etc. all happen simultaneously. To speed things along, everybody should just tell me where they want their player on the grid before things start rather than have each person declare movement for a week.


Well ruo put me some place where the eggs cannot see or smell me but able to get there fast to kick ass if need be. Like I mentioned before I've never done this before so well yeah
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Re: RPG1 - Strategy Room

Postby mountainmage » Sun Dec 28, 2008 7:11 pm

I hope this doesn't die like our sketchbattles.
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Re: RPG1 - Strategy Room

Postby Snazz » Sun Dec 28, 2008 7:40 pm

Ach, I've been in a place with no internet for the past few days. Doesn't look like I missed much, though. Where is everyone else?
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Re: RPG1 - Strategy Room

Postby diode_dirigible » Sun Dec 28, 2008 11:04 pm

I ruined my shoulder, not been in the typing mood for the last few days. Right now I'm cleaning up the christmas mess to make way for the new year's eve mess
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Re: RPG1 - Strategy Room

Postby ruotwocone » Mon Dec 29, 2008 7:01 am

sorry for the delays through the christmas times. i do most of my RPG posting at work (as that is where i keep your character sheets and the image files for maps 'n things) and I haven't worked in the last few days. I will be in the office tuesday and promise to move this along then. I am then off for new year's eve and day, but I should be back without interruption after that. sorry sorry sorry.
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Re: RPG1 - Strategy Room

Postby cheez.wiz » Mon Dec 29, 2008 7:19 am

Good stuff takes time. We'll start over when we feel like it, i guess.
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Re: RPG1 - Strategy Room

Postby mountainmage » Mon Dec 29, 2008 12:46 pm

Sweet, Tuesday it is then.
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Re: RPG1 - Strategy Room

Postby Lethal Interjection » Mon Dec 29, 2008 6:09 pm

Understandable, I didn't want to (nor could I) put much time into it these two weeks, and I'm not even organizing it.
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Re: RPG1 - Strategy Room

Postby Lethal Interjection » Wed Dec 31, 2008 4:20 pm

So what do we make of this blue-ness problem? Should we take it as hostile and attack?
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Re: RPG1 - Strategy Room

Postby mountainmage » Wed Dec 31, 2008 5:53 pm

I can't think of a time where a gun was pointed at someone with good intentions. I figure we're in for a fight.
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Re: RPG1 - Strategy Room

Postby wolf » Wed Dec 31, 2008 6:03 pm

mountainmage wrote:I can't think of a time where a gun was pointed at someone with good intentions. I figure we're in for a fight.


Really? My hello is pointed a loaded shotgun in a person's face while screaming gibberish. And ruo never said "gun" he said "small electronic device". It could be a scanner or something
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Re: RPG1 - Strategy Room

Postby cheez.wiz » Wed Dec 31, 2008 10:19 pm

Someone never saw "The day the earth stood still".

And my plan was bastardized. :roll:
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Re: RPG1 - Strategy Room

Postby Asherian » Thu Jan 01, 2009 9:34 am

Bright blue lights aren't nessiarly weaponry. We also don't know if the two groups of egg men are related. Or (looking at the image) if the scouts other then bubbles have been spotted. Far enough apart possibly not.

Also the main camp hasn't done anything hostile yet, unless you count looking around in shock hostile? Now whoevers a' talker talk already! My detonator does get ever so itchy.
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Re: RPG1 - Strategy Room

Postby mountainmage » Thu Jan 01, 2009 1:53 pm

Gun/device, whatever. Floating egg creature pointing glowing blue device sounds like trouble to me. But if you want to wait, I'm fine with that I guess.
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Re: RPG1 - Strategy Room

Postby Asherian » Thu Jan 01, 2009 1:55 pm

Its not me its pointed at, I'm far more inclined to wait then if the situation was not as stated. I'm also not the one doing the talking, all win by me.

Plus lets not forget, its not like these egg men have any obvious means of communication, the device could be related to that.
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