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SMBC Comics Forum • View topic - RPG1 - Strategy Room

RPG1 - Strategy Room

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Re: RPG1 - Strategy Room

Postby mountainmage » Tue Jan 06, 2009 2:08 pm

When I add my to hit bonuses, I'm really subtracting them from 10, right?
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Re: RPG1 - Strategy Room

Postby ruotwocone » Tue Jan 06, 2009 3:08 pm

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Re: RPG1 - Strategy Room

Postby Sahan » Wed Jan 07, 2009 2:07 am

So assuming you have no bonuses, you need 15 miminmum to hit?
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Re: RPG1 - Strategy Room

Postby ruotwocone » Wed Jan 07, 2009 3:02 pm

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Re: RPG1 - Strategy Room

Postby mountainmage » Wed Jan 07, 2009 8:38 pm

No more white horses ♬ ♫ ♪ ılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılı ♪ ♫ ♬ for you to ride away
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Re: RPG1 - Strategy Room

Postby Sahan » Thu Jan 08, 2009 4:01 am

I refrained from using my 'Play Awful Music' because I didn't know how the randome effects would turn out, but here goes.
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Re: RPG1 - Strategy Room

Postby ruotwocone » Sun Jan 11, 2009 8:40 am

If anybody else wants to make an action, do so by monday. I will run all the actions then. If you don't submit an action I'm going to assume you just stand still and do nothing so get that stuff in!
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Re: RPG1 - Strategy Room

Postby diode_dirigible » Sun Jan 11, 2009 9:53 am

is my attack part of the current round?
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Re: RPG1 - Strategy Room

Postby Asherian » Sun Jan 11, 2009 11:01 am

I'm fully intending to do something next round, this round I'm planning on just looking ignorable with my tonfas in hand in case something attacks me to defend myself. Next round I have plans though.. horrible magnificent plans.
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Re: RPG1 - Strategy Room

Postby cheez.wiz » Tue Jan 20, 2009 7:12 pm

Apparently, i stood there looking dashing for that first round jingamathing.
Soooooooooooo. Do i dare do something anyways, breaking your rules, or should i just wait for round two?
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Re: RPG1 - Strategy Room

Postby ruotwocone » Tue Jan 20, 2009 9:04 pm

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Re: RPG1 - Strategy Room

Postby mountainmage » Wed Jan 21, 2009 2:05 am

I plan on attacking another eggy, but I'll wait for the updated map.
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Re: RPG1 - Strategy Room

Postby ruotwocone » Thu Jan 22, 2009 6:01 am

has been updated. I know some of you declared movements to certain places, but I found hunting that down to be boring so I just put people where I thought it would be logical. If you want to be in a different spot, send me a PM.
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Re: RPG1 - Strategy Room

Postby Lethal Interjection » Thu Jan 22, 2009 6:41 am

I think I'm going to try once more with my gun. Should I support Cog and fire at one of those two, or attack one of the flankers coming around the rock? Suggestions?
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Re: RPG1 - Strategy Room

Postby diode_dirigible » Thu Jan 22, 2009 7:35 am

You could get me out of immediate danger, that would be nice. If you would like to take on #10 please?

Twocone, would my cats fight for me if I summoned them? I feel that they would but I'm sure you don't want to have to keep track of more units
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