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Re: RPG1 - Strategy Room

Posted: Tue Jan 06, 2009 2:08 pm
by mountainmage
When I add my to hit bonuses, I'm really subtracting them from 10, right?

Re: RPG1 - Strategy Room

Posted: Tue Jan 06, 2009 3:08 pm
by ruotwocone
mountainmage wrote:When I add my to hit bonuses, I'm really subtracting them from 10, right?
yes. then you add the enemies' armor bonus - which for these creatures is 5.

Re: RPG1 - Strategy Room

Posted: Wed Jan 07, 2009 2:07 am
by Sahan
So assuming you have no bonuses, you need 15 miminmum to hit?

Re: RPG1 - Strategy Room

Posted: Wed Jan 07, 2009 3:02 pm
by ruotwocone
Sahan wrote:So assuming you have no bonuses, you need 15 miminmum to hit?
right.

Re: RPG1 - Strategy Room

Posted: Wed Jan 07, 2009 8:38 pm
by mountainmage
ruotwocone wrote:Also, I'm just throwing this out there - everybody so far is attacking with weapons. you all have skills. many of these skills are really powerful if you think outside the box with them.
Technically I used a skill and then attacked. I wanted to use my Cloud of Searing Soot, but I was afraid I'd hit the slaves.

Re: RPG1 - Strategy Room

Posted: Thu Jan 08, 2009 4:01 am
by Sahan
I refrained from using my 'Play Awful Music' because I didn't know how the randome effects would turn out, but here goes.

Re: RPG1 - Strategy Room

Posted: Sun Jan 11, 2009 8:40 am
by ruotwocone
If anybody else wants to make an action, do so by monday. I will run all the actions then. If you don't submit an action I'm going to assume you just stand still and do nothing so get that stuff in!

Re: RPG1 - Strategy Room

Posted: Sun Jan 11, 2009 9:53 am
by diode_dirigible
is my attack part of the current round?

Re: RPG1 - Strategy Room

Posted: Sun Jan 11, 2009 11:01 am
by Asherian
I'm fully intending to do something next round, this round I'm planning on just looking ignorable with my tonfas in hand in case something attacks me to defend myself. Next round I have plans though.. horrible magnificent plans.

Re: RPG1 - Strategy Room

Posted: Tue Jan 20, 2009 7:12 pm
by cheez.wiz
Apparently, i stood there looking dashing for that first round jingamathing.
Soooooooooooo. Do i dare do something anyways, breaking your rules, or should i just wait for round two?

Re: RPG1 - Strategy Room

Posted: Tue Jan 20, 2009 9:04 pm
by ruotwocone
cheez.wiz wrote:Apparently, i stood there looking dashing for that first round jingamathing.
Soooooooooooo. Do i dare do something anyways, breaking your rules, or should i just wait for round two?
yes, your dashing stare was excellently intimidating. Round 1 results are now up... feel free to declare for round 2 now, or wait until i have posted the updated map.

Re: RPG1 - Strategy Room

Posted: Wed Jan 21, 2009 2:05 am
by mountainmage
I plan on attacking another eggy, but I'll wait for the updated map.

Re: RPG1 - Strategy Room

Posted: Thu Jan 22, 2009 6:01 am
by ruotwocone
map has been updated. I know some of you declared movements to certain places, but I found hunting that down to be boring so I just put people where I thought it would be logical. If you want to be in a different spot, send me a PM.

Re: RPG1 - Strategy Room

Posted: Thu Jan 22, 2009 6:41 am
by Lethal Interjection
I think I'm going to try once more with my gun. Should I support Cog and fire at one of those two, or attack one of the flankers coming around the rock? Suggestions?

Re: RPG1 - Strategy Room

Posted: Thu Jan 22, 2009 7:35 am
by diode_dirigible
You could get me out of immediate danger, that would be nice. If you would like to take on #10 please?

Twocone, would my cats fight for me if I summoned them? I feel that they would but I'm sure you don't want to have to keep track of more units