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SMBC Comics Forum • View topic - RPG1 - Strategy Room

RPG1 - Strategy Room

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Re: RPG1 - Strategy Room

Postby Asherian » Thu Jan 22, 2009 8:57 am

Rou I've got a very important question. Looking at the picture it appears that the egg people are using elctronics/cameras for eyes. Am I mistaken in this? Kind of important for my plans..
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Re: RPG1 - Strategy Room

Postby wolf » Thu Jan 22, 2009 3:12 pm

There.... there is a lot of dice options. What one do I roll if I'm just physically attacking? And is it the same one for skills?
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Re: RPG1 - Strategy Room

Postby ruotwocone » Thu Jan 22, 2009 3:19 pm

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Re: RPG1 - Strategy Room

Postby Lethal Interjection » Sat Jan 24, 2009 6:51 am

I attacked #10.
I've had very little luck rolling in this game so far. For this round of attack I rolled a 1 on a d8, a 2 on a d20, and then for smarts, which probably matters less than the other two, an 11 on a d20. Miserable. Judging by my rolls last time, I won't hit this time either.
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Re: RPG1 - Strategy Room

Postby AHMETxRock » Sat Jan 24, 2009 6:38 pm

I stated that I'd use my observation skill. I wonder, are there supposed to be penalties when I use it? Can I simply "toggle" my observance on then have it last for the rest of the battle?
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Re: RPG1 - Strategy Room

Postby ruotwocone » Mon Jan 26, 2009 3:17 pm

Alright, ashe, cheez, kidd, sahan, and snazz have not put in anything for this turn as far as I can tell. Please get them in today or you'll have to wait until next turn.
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Re: RPG1 - Strategy Room

Postby Edminster » Tue Jan 27, 2009 12:01 am

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Re: RPG1 - Strategy Room

Postby cheez.wiz » Tue Jan 27, 2009 4:33 am

Can i attack whatever is the closest?

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Re: RPG1 - Strategy Room

Postby ruotwocone » Tue Jan 27, 2009 3:05 pm

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Re: RPG1 - Strategy Room

Postby AHMETxRock » Tue Jan 27, 2009 5:42 pm

Alright, I'm going to treat my observance skill as an inate ability that I simply need to focus whenever I feel the need to.
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Re: RPG1 - Strategy Room

Postby ruotwocone » Tue Jan 27, 2009 6:56 pm

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Re: RPG1 - Strategy Room

Postby cheez.wiz » Wed Jan 28, 2009 1:54 am

There you go. I think i didn't screw up?
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Re: RPG1 - Strategy Room

Postby Lethal Interjection » Sat Jan 31, 2009 7:32 am

So, I think I want to try my Technomancy this turn. Seeing as it is "obsolete" technology, I assume I can only do it with a dead egg's little hovercraft/arm-like thing? So I would summon the egg that Cog killed (I don't recall the number) and get it to attack whatever egg Cog is not attacking.
Would that be my whole turn?
Also, what do I have to roll?
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Re: RPG1 - Strategy Room

Postby ruotwocone » Sat Jan 31, 2009 6:04 pm

Brilliant! You can actually bring back up to 7 of them (since that is the level of your skill). Since 4 eggs are slain, you could bring back all 4. I'll probably reduce their to hit stat because they are damaged and all, but damage should be the same (1D4) if you hit.

Bringing them back will take all of this round, but next round you and all 4 of your 'friends' could attack.
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Re: RPG1 - Strategy Room

Postby Lethal Interjection » Sun Feb 01, 2009 7:31 am

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