RPG: Take 3 (Discussion Thread)

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Re: RPG: Take 3

Postby Oldrac the Chitinous » Thu Apr 23, 2009 7:12 am

Hey neat! It looks like this thing is actually going to get off the ground after all. I shall add your character, in her present form, to the roster forthwith.

ADJUDICATION COMMENCES!

For Persuasion: Once per (in-game) day, if one single social interaction with another character doesn't go the way you like it, you may retroactively change as much as you need of it to make the outcome into the most favorable one reasonably available.
This might be clearer with an example: You've made a pretty convincing case that you're Boss Kittery's best gal, but the enforcer knows different. He's not letting you in. So you use your persuasion ability, and suddenly you never tried the Boss's girlfriend angle. I tell you that this thug can be plied with liquor, and you just happen to have some on you isn't that convenient, and so he lets you in.

For Scrying: I'm seeing this working like a kind of Psychometry - if you can touch an object, you can use it as a focus for clairvoyance. So if you lean up against a wall, you can see things on the other side. If you get your hands on an unmarked key to a safe-deposit box, you can see what the box number is, and what's inside. Or if somebody gives you a treasure map with a big ol' X in the middle, you can check whether there are any guards around.

How do those sound?
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Re: RPG: Take 3

Postby dinnsdale » Thu Apr 23, 2009 10:23 am

Hm... I may hop aboard, as well, if there's still time. Character to form in the next 12 hours.
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Re: RPG: Take 3

Postby littleninja » Thu Apr 23, 2009 2:33 pm

I accept those parameters.

Do you want me to swap out one of my skills for something less bank robbery?
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Re: RPG: Take 3

Postby Edminster » Thu Apr 23, 2009 3:35 pm

I think he's accepted one of them as your 'Hey guys, I just remembered I can totally do that' skill, meaning you just have to come up with your non-professional skill.
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Re: RPG: Take 3

Postby Lethal Interjection » Thu Apr 23, 2009 7:00 pm

How long until I have to have a character sheet in?
I have the character, I just don't have the time currently to think up skills.
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Re: RPG: Take 3

Postby Edminster » Thu Apr 23, 2009 7:02 pm

The Game's supposed to start today. Throw down your character now, work out skills later.
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Re: RPG: Take 3

Postby Lethal Interjection » Thu Apr 23, 2009 7:06 pm

I already did. The Newspaper Magnate. If anyone has suggestions for skills, suggest away.
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Re: RPG: Take 3

Postby Edminster » Thu Apr 23, 2009 7:47 pm

I looked through the thread, and all you've given me to work with is 'Newspaper Magnate' and 'Blacklight under the toilet rim'.

Concept wrote:XXXXX
Special Feature: Anonymous Sources (Once per game day, knows one piece of otherwise-unknown information that will help accomplish a task. For example, Paco's Jazz Club has a speakeasy hidden in the back, but unfortunately the password was changed this morning and none of the rest of the party know it. Luckily for everybody, XXXXX received that particular morsel of knowledge from an anonymous tipster earlier that day, and tells the muscle man that 'his wife has the DTs'. The tough obliges by opening the door, and the party is in!)
Class: Newspaper Magnate
Skills:
+ Newshound
+ ????
- ????
????

XXXXX is a butter and egg man if you've ever seen one. Maybe not the prime example, but this guy looks togged to the bricks as Rockafeller himself, and his attitude says people normally listen to him. What he's doin' in this gin joint you haven't the slightest, but you ain't snoopy enough to ask around until he flashes a roll of sawbucks the size of your fist. This guy might be worth dogging, if it means some of that cabbage floats your way.
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Re: RPG: Take 3

Postby mountainmage » Thu Apr 23, 2009 9:13 pm

Edminster wrote:The Game's supposed to start today. Throw down your character now, work out skills later.


Hmm, I guess I'm not playing then. Oh well.
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Re: RPG: Take 3

Postby dinnsdale » Fri Apr 24, 2009 12:40 am

All right. If I can squeeze in, here's what I've got:

Jimmy Meroni
Special Feature: Inerrant Compass
Class: Vagrant
Skills: + Hiking
+ Loitering
+ Scrounging
- Reliability

Jimmy had a family once. He had a job and provided for his 7 little siblings and his mother. He got bored of it one day, and up an' left. Just started walking. He makes being homeless look easy, and is always willing to do odd jobs for a few bucks. Just make sure he works before paying him-- and never, ever give him a job that'll take more than a couple days.
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Re: RPG: Take 3

Postby Edminster » Fri Apr 24, 2009 1:07 am

Alright, I'm gonna have to ask you to please stop bolding incessantly. The purple text I can deal with. The bold, not so much.

Also, why did you give up your mystery skill slot?

Also also, the '-' demarcation isn't something you're bad at, just something you can do that you aren't professionally trained in.
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Re: RPG: Take 3

Postby astasia » Fri Apr 24, 2009 1:16 am

Edminster wrote:Alright, I'm gonna have to ask you to please stop bolding incessantly. The purple text I can deal with. The bold, not so much.


I can't deal with the purple text, because that makes him look gay.
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Re: RPG: Take 3

Postby mountainmage » Fri Apr 24, 2009 1:31 am

Glad to see someone else besides me is finally saying something about it...
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Re: RPG: Take 3

Postby dinnsdale » Fri Apr 24, 2009 1:43 am

I didn't realize the question marks were mystery skills. How's this?

Jimmy Meroni
Special Feature: Inerrant Compass
Class: Vagrant
Skills: + Loitering
+ ?????
+ Scrounging
- Hiking
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Re: RPG: Take 3

Postby Edminster » Fri Apr 24, 2009 1:59 am

Yeah, they're the equivalent of a 'get out of Jail Free' card. Thanks, by the way, for eliminating the unnecessary bolding. What's it going to take to clear you of your purple addiction?

Oldrac the Chitinous wrote:Skills give you bonuses when you roll. You get two professional skills, one non-profession skill, and one free spot. Professional skills are any skills related to your class. They give you the best bonus. In the examples, they're marked with a plus sign. Non-profession skills are everything else, but they're restricted to things that you wouldn't need to dedicate a whole lot of study to know about. So, a pilot could reasonably take French as a non-profession skill, under the assumption that he was raised bilingual, but he couldn't take Linguistics.
The free skill can be either professional or non-professional, but you don't have to decide right now what it's going to be. You have the option of deciding in-game. So if you're trapped out in the woods, somebody can say, "Gee, it sure is handy that I know all about orienteering, huh, guys?", fill up their free slot, and get everyone to safety.
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