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Re: RPG: Take 3 (Discussion Thread)

PostPosted: Fri May 01, 2009 2:07 am
by Oldrac the Chitinous
Oh, did you still have your pan? I thought you left it in the kitchen. I'll fix that up.
I'll write up the fighting. You're welcome to suggest revisions, of course.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Fri May 01, 2009 2:09 am
by Edminster
The way I read it, Jimmy had his Personal Pan, and the Nameless Thug was using a different one that was being washed. Did I parse things wrong somewhere?

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Fri May 01, 2009 2:21 am
by Oldrac the Chitinous
That's what it is now. PAN FIGHT!

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Fri May 01, 2009 2:23 am
by dinnsdale
That's what I thought. I still have the pan from when I walked out after Yerba. Also, it's a moot point, but shouldn't the thug have gotten a bonus due to combat advantage or some such thing?

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Fri May 01, 2009 2:29 am
by Oldrac the Chitinous
He's not trained in Kookware Kombat, and he wasn't sneaky enough to get the jump on you.
Plus, he's just a mook. He doesn't get any special advantages like you guys.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Fri May 01, 2009 2:30 am
by Edminster
I should think so, but he's also using an improvised weapon. But then again I'm not Oldrac, so this is just my way of seeing it and is liable to be completely wrong.

e:f;b

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Mon May 04, 2009 11:18 pm
by Oldrac the Chitinous
Hey! People! Do things!

Just by the way, a bit of combat protocol: Unless circumstances change in a big way, if you're making the same attack as one you've already made against the same target, you can just assume that the target number's the same. No need to wait for me to give you a target number.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue May 05, 2009 5:30 am
by dinnsdale
Missed again. Alas.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Wed May 06, 2009 2:38 am
by Oldrac the Chitinous
At least the rolls are increasing.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue May 12, 2009 1:43 am
by Oldrac the Chitinous
Hey! This thing is still around, and I intend to resuscitate it.

Here's a map of the parking lot. Those cars are each about 15 feet long, and the orange thing is the hotel.
Image

(The Legend of the) Recap of The Legend:

4 = 4-year-old
M = his mom
Y = Yorba, very dead.
G = Little Girl
Car = Phentermine
Cannon = Big John
Iron = Eddie

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue May 12, 2009 2:33 am
by LordRetard
Shouldn't I be closer to the car? I thought I got in but I'll understand if you undid that (due to confrontation with girl), but I was just putting the woman and 4-year-old in car.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue May 12, 2009 5:26 am
by Oldrac the Chitinous
Oh, I missed the part where you actually got in.
So here's my proposal. I'll strike the "gets on the truck" phrase, and we'll assume that you went back to make sure that you didn't leave anything behind. And that's when you ran into the girl.

Copacetic?

Edit: This is how your post originally went:

LordRetard wrote:"No," says John to the girl. "But things might go sour, so I suggest that you go back downstairs. Right now." He gives the girl a stern look, and climbs on the truck. "You're taking me, too," he says to the driver. "In case anything goes wrong." He looks toward the other two passengers.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue May 12, 2009 5:28 am
by Edminster
Sounds good to me, especially since I'm not entirely certain Big John could fit in the cab of the Truck, what with it being full of Eddie and Dog.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Tue May 12, 2009 5:58 am
by LordRetard
I guess that's fine. I figure John might as well go downstairs and make a quick look for the purse. Anyway, I'll make my move tomorrow, I think.

Re: RPG: Take 3 (Discussion Thread)

PostPosted: Thu May 14, 2009 5:57 am
by dinnsdale
Seriously? I thought these dice servers were supposed to let you get a good roll in every now and then. This means, what, Jimmy's down to 1 hit point?