Oldrac's RPG: Character Sheets!

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Oldrac's RPG: Character Sheets!

Postby Oldrac the Chitinous » Tue Apr 21, 2009 5:18 am

Just to make things a little more convenient, I'm going to keep all the character sheets for my campaign in one location. And this is it!
That is, I'll keep them here, if anybody ever gets around to making some characters.
Police said they spent some time working out if they could charge the man with being armed with a weapon, as technically he was armed with part of a fish.
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Re: Oldrac's RPG: Character Sheets!

Postby Edminster » Tue Apr 21, 2009 5:19 am

Eddie "Bolt Cutter" McElroy
Special Feature: Drones (You have three robotic recon drones that you can control for up to 500 meters in ideal conditions. Just one controller though, so you can only use one at a time.)
Class: Gadgeteer
Skills:
+ Drone Control
+ Jury Rigging
- Illustration
- First Aid

Before you is a slight young man leaning against a two-year old Chevy pickup truck. Sitting next to him is a mechanical thing that, when looked at in bad light when one has had plenty to drink, might possibly be mistaken for a large dog if given no more than a brief glance. In the back of the truck is a miniature airplane that is just slightly longer than a Colt Monitor, which is proven by the fact that it has one mounted along the top of it. Additionally, there is some strange ovoid item that has little arms with little graspers and drills attached to what you can only assume to be the front end.
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Re: Oldrac's RPG: Character Sheets!

Postby LordRetard » Wed Apr 22, 2009 4:01 am

"Big" John Warren
Special Feature: Gigantism (Unusual size and toughness grants you +1 HP. In addition, a melee attack roll that succeeds by 5 or more does 2 damage to your target instead of 1.)
Class: Mob Thug
Skills:
+ Brawling
+ "Business" Acumen
- Fast-Talk
????

Big John doesn't know the meaning of the word 'Failure'. Of course, he also doesn't know the meaning of the words 'Subtle' and 'Inconspicuous', but when a man is seven feet tall, does he really need to? Besides, the protection racket's not really something that requires such things, anyway. Then again, this lack of discretion means that some of the more vigilant members of law enforcement want him safely behind bars. So, Big John needs to branch out into something bigger if he wants to keep out of reach of the long arm of the law, and he's got just the patsies to help him...
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Re: Oldrac's RPG: Character Sheets!

Postby astasia » Wed Apr 22, 2009 4:02 am

Miriam "Mimi" Harelow
Special Feature: Persuasion
Class: Actress
Skills:
+ Cabaret
+ Photographic Memory
- Seduction
????

Talkies are going to be great for Miriam Harelow, she's sure of it. While she has yet to break into Hollywood, her seductive voice has gotten her many interviews with casting directors...who never end up giving her the lead, but she's always the best extra on set, they promise. And, they would still love to see her. Maybe she will get the lead, next time. Mimi is certain that she is destined for greatness, and if you were to listen to her, you would believe it, as well.
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Re: Oldrac's RPG: Character Sheets!

Postby littleninja » Thu Apr 23, 2009 7:14 am

Marcie Dragomir
Special Feature: Scrying (You may spend an action to remotely view an object associated in some way with one you're touching.)
Class: Bank Robber
Skills:
+ Stealth
+ Break and Enter
- ????
+ Parkour

Since Marcie left her family of Romanian immigrants, she's not feeling the economic crunch like she used to. There's still money in the world, and she specializes in liberating it. Between youth, agility, and the respected member of society traditions passed down to her from her grandmother, she's doing pretty well for herself. Marcie never leaves home without a blade and black fedora.
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Re: Oldrac's RPG: Character Sheets!

Postby dinnsdale » Fri Apr 24, 2009 5:28 pm

Jimmy Meroni
Special Feature: Inerrant Compass (You can find Magnetic North any time, day or night, without any mechanical assistance. When you're traveling (except by air), provided you aren't moved while you're unconscious, you always know the direction and distance to your destination and origin.)
Class: Vagrant
Skills:
+ Loitering
+ Scrounging
- Hiking
????

Jimmy had a family once. He had a job and provided for his 7 little siblings and his mother. He got bored of it one day, and up an' left. Just started walking. He makes being homeless look easy, and is always willing to do odd jobs for a few bucks. Just make sure he works before paying him-- and never, ever give him a job that'll take more than a couple days.
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Re: Oldrac's RPG: Character Sheets!

Postby Lethal Interjection » Fri Apr 24, 2009 7:15 pm

William J. Phentermine
Special Feature: Filthy Rich (If there's an object that you need that's no more expensive than an airplane, and it's either legal, or illegal but widely available, you may assume you have one back home. Exceptions will be made for the patently absurd.)
Class: Newspaper Magnate
Skills:
+ Libel
- Ventriloquism (taught by his former-carny nanny)
????
????

William J. Phentermine is a butter and egg man if you've ever seen one. Maybe not the prime example, but this guy looks togged to the bricks as Rockafeller himself, and his attitude says people normally listen to him. What he's doin' in this gin joint you haven't the slightest, but you ain't snoopy enough to ask around until he flashes a roll of sawbucks the size of your fist. This guy might be worth dogging, if it means some of that cabbage floats your way.
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Re: Oldrac's RPG: Character Sheets!

Postby Cirtur » Sat Oct 10, 2009 11:24 pm

Realto "Julian" Anormalis
Special Feature: Schrodinger's Legs (Lower body can change into a variety of objects to unlock doors, crates or the mind. It is fluid, meaning it can avoid attack in combat, granting a +6 to dodging if an enemy attacks the "legs".)
Class: Tough
Skills:
+ Crazy Leg stabbing.
+ Regular Stabbing.
- Bluff.
????.

Realto Anormalis [Ree-al-toe A-Nor-Mal-Iss] was born into a rich family, however they were ashamed of his birth defect, his strange lower body. It is said that one cannot look straight at it, for it is so mysterious that not even light can touch it. At age 16, Realto ran away from his family home and joined a band of grifters where he utilised his talents.
His psychic pelvis has often been useful, however because of its sense of drama, it will only work when the moment is just right. No one knows when this moment is except for Realto's pelvis.
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